I
Player fantasy
You are a young witch entering a forest whose creatures, paths, and silences behave
like living annotations. Magic begins as observation: read warmth, listen to bats,
follow fox-trails, and learn which gaps in the map are invitations.
II
Native Apple feel
The prototype is being forged with SwiftUI, RealityKit, and ARKit experiments
rather than a general-purpose game engine. The goal is immediate touch feel,
device-tested performance, and an Apple-native toolchain.
III
Evidence before promises
The public site should not pretend the game is finished. It should show the
specimens, the current technical truths, and the next clear experiment.