Verified
Forest density is the first material problem.
Runtime crossed-card trees hold steady at 200 on device, bend at 1k, and break at 5k in the current one-entity-per-tree architecture.
Proceedings of the Liminal Studio of Applied Folklore
Vol. I. No. 7. Cupertino correspondence. Filed for Apple devices.
Specimen report: nocturnal forest systems
A field account of a young witch, a lantern-bearing path, and a forest whose map refuses to remain finished.
Liminal Studios is constructing an Apple-first exploration game from measurable field observations: third-person motion, RealityKit rendering, ARKit orientation, runtime forest density tests, and a USD scene contract shared with the studio's companion editor.
Visual direction: nineteenth-century scientific journals, engraved specimen plates, ruled observations, catalogue tables, cream paper, and mineral-green instrument glow.
Verified game facts are marked separately from speculative lore, so the mockup can feel mysterious without pretending the prototype is further along than it is.
Illustrated plates
Continue into the expanded bestiary and expedition account: The Liminal Biome.
Catalogue
Verified
Runtime crossed-card trees hold steady at 200 on device, bend at 1k, and break at 5k in the current one-entity-per-tree architecture.
Verified
Device yaw and pitch can steer the virtual camera while joystick movement keeps the game inside a rendered third-person forest.
Tool
The companion macOS editor opens USD-family scenes, exposes hierarchy and inspector panels, imports assets, and saves through the game/editor contract.
Speculative
A fitting first magic language would involve reading warmth, light, paths, hidden boundaries, and unreliable maps before adding combat or large effects.
Speculative
The central fantasy can be a witch learning which absences are ordinary gaps, which are warnings, and which are deliberate openings in the woods.
Apparatus
SwiftUI carries controls and overlays. RealityKit owns the world entities, materials, lights, and camera. ARKit supplies orientation experiments.
USD scenes and a JSON sidecar form the current scene contract, with USDSceneForge positioned as the studio's local world-building instrument.
The public tone can be strange and ornate, but the engineering message remains plain: the phone decides whether the woods feel alive.
Dispatches
Mock signup for build notes, specimen plates, and playable clearings from Liminal Studios.